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	<link>http://www.iamapunkmonkey.com</link>
	<description>Code &#124; Art &#124; Madness</description>
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		<title>platyPOW!</title>
		<link>http://www.iamapunkmonkey.com/programming/platypow/</link>
		<comments>http://www.iamapunkmonkey.com/programming/platypow/#comments</comments>
		<pubDate>Sat, 25 Sep 2010 23:55:17 +0000</pubDate>
		<dc:creator>baron</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.iamapunkmonkey.com/?p=25</guid>
		<description><![CDATA[platyPOW! is a game where you defeat evil using the platypodes, as set of platypus weapons. You play as Baron Von Pleasure. As you go through the game, you collect platypacks to aid in your fight against evil. The game is planned to be released in December 2010. Currently it is being developed using Adobe [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.iamapunkmonkey.com/wp-content/uploads/2010/09/platypow.png"><img class="aligncenter size-full wp-image-26" title="platypow" src="http://www.iamapunkmonkey.com/wp-content/uploads/2010/09/platypow.png" alt="" width="381" height="332" /></a>platyPOW! is a game where you defeat evil using the platypodes, as set of platypus weapons. You play as Baron Von Pleasure. As you go through the game, you collect platypacks to aid in your fight against evil.</p>
<p>The game is planned to be released in December 2010. Currently it is being developed using Adobe Air and will be playable on Windows, Mac, Linux, and Android.</p>
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		<title>The platypodes are coming!</title>
		<link>http://www.iamapunkmonkey.com/news/the-platypodes-are-coming/</link>
		<comments>http://www.iamapunkmonkey.com/news/the-platypodes-are-coming/#comments</comments>
		<pubDate>Sat, 25 Sep 2010 18:13:13 +0000</pubDate>
		<dc:creator>baron</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.iamapunkmonkey.com/news/the-platypodes-are-coming/</guid>
		<description><![CDATA[So if have decided to set a date for when I want to complete my game PlatyPOW. The date I am thinking of is December 26th. Game design is done, now in just need to make it. More will be posted soon about it.]]></description>
			<content:encoded><![CDATA[<p>So if have decided to set a date for when I want to complete my game PlatyPOW. The date I am thinking of is December 26th. Game design is done, now in just need to make it. More will be posted soon about it<span style="text-decoration: underline;">.</span></p>
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		<title>Adventures In Time and Space!</title>
		<link>http://www.iamapunkmonkey.com/news/adventures-in-time-and-space/</link>
		<comments>http://www.iamapunkmonkey.com/news/adventures-in-time-and-space/#comments</comments>
		<pubDate>Sat, 18 Sep 2010 23:55:42 +0000</pubDate>
		<dc:creator>baron</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.iamapunkmonkey.com/news/adventures-in-time-and-space/</guid>
		<description><![CDATA[If you were able to travel through time and space, would you? Would you leave everyone you know to go forward through time? Lately I have been contemplating the concept for an art project I want to do.  Some of us travel through time often by flying or driving to a different time zone, but [...]]]></description>
			<content:encoded><![CDATA[<p>If you were able to travel through time and space, would you? Would you leave everyone you know to go forward through time? Lately I have been contemplating the concept for an art project I want to do.  Some of us travel through time often by flying or driving to a different time zone, but that is not the time travel I am talking about. I am talking about going to a different year. Based on science it is not possible to go back in time at the current because that would require a craft that could go faster then the speed of light. In the future it may become possible but that doesn&#8217;t help me at the present time.</p>
<p>So let&#8217;s look forward in time. Going forward in time would still require a craft that could go fast, but it could be possible in the near future. How I would love to go forward in time. But at what cost? I would most likely never see the people I know and love again. But to live in the future in a time where our craziestdreams can come true, but that is all just speculation. What If the future is the same as when you left? Is that a risk you want to take?</p>
<p>Ok so now I got you hooked onto trying to figure out where I am going with this. That is easy to answer, the next project I want to do involves writing letters to your self in the past. That is all I am going to say about that for now. More to come soon.</p>
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		<title>Platypodes, Pirates, and Penguins!</title>
		<link>http://www.iamapunkmonkey.com/news/platypodes-pirates-and-penguins/</link>
		<comments>http://www.iamapunkmonkey.com/news/platypodes-pirates-and-penguins/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 01:57:03 +0000</pubDate>
		<dc:creator>baron</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.iamapunkmonkey.com/?p=21</guid>
		<description><![CDATA[I am currently working on a project that take platypodes, pirates, and penguins and bring them all together in a giant collection of Awesomeness! There are towers and boats. And did I mention platypodes? Its all kinds of craziness and it will taking the world by storm.]]></description>
			<content:encoded><![CDATA[<p>I am currently working on a project that take platypodes, pirates, and penguins and bring them all together in a giant collection of Awesomeness! There are towers and boats. And did I mention platypodes?</p>
<p>Its all kinds of craziness and it will taking the world by storm.</p>
]]></content:encoded>
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		<item>
		<title>New Site, Same Madness!</title>
		<link>http://www.iamapunkmonkey.com/news/new-site-same-madness/</link>
		<comments>http://www.iamapunkmonkey.com/news/new-site-same-madness/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 03:29:38 +0000</pubDate>
		<dc:creator>baron</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.iamapunkmonkey.com/?p=19</guid>
		<description><![CDATA[Welcome to the new and maybe improved iamapunkmonkey.com.]]></description>
			<content:encoded><![CDATA[<p>Welcome to the new and maybe improved iamapunkmonkey.com.</p>
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		<title>Dismantle Repair</title>
		<link>http://www.iamapunkmonkey.com/programming/dismantle-repair/</link>
		<comments>http://www.iamapunkmonkey.com/programming/dismantle-repair/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 03:26:30 +0000</pubDate>
		<dc:creator>baron</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.iamapunkmonkey.com/?p=17</guid>
		<description><![CDATA[Dismantle Repair is a game that was created in the capstone class at Columbia College Chicago as part of the Game Development major in the Interactive Arts and Multimedia department. My contribution to this project included creating tools as well as working in the Torque Game Engine source code to change features based on the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.iamapunkmonkey.com/wp-content/uploads/2010/09/CoverCrop.png"><img class="aligncenter size-full wp-image-18" title="CoverCrop" src="http://www.iamapunkmonkey.com/wp-content/uploads/2010/09/CoverCrop-e1283829939668.png" alt="" width="626" height="245" /></a></p>
<p>Dismantle Repair is a game that was created in the capstone class at Columbia College Chicago as part of the Game Development major in the Interactive Arts and Multimedia department. My contribution to this project included creating tools as well as working in the Torque Game Engine source code to change features based on the needs of the game.<br />
For more information about Dismantle Repair <a href="http://game.colum.edu/projects/DismantleRepair/">Click Here</a>.</p>
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		<title>movlw Knowledge movwf Brain</title>
		<link>http://www.iamapunkmonkey.com/art/movlw-knowledge-movwf-brain/</link>
		<comments>http://www.iamapunkmonkey.com/art/movlw-knowledge-movwf-brain/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 03:24:37 +0000</pubDate>
		<dc:creator>baron</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://www.iamapunkmonkey.com/?p=15</guid>
		<description><![CDATA[With many emerging technologies, it is important to remember our roots. In today&#8217;s world, with programmers trained in modern, high level languages such as C++ or Java, many of these programmers neither understand nor appreciate the languages and methods of yore. Assembly, or machine code, is the lowest level language that humans can use to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.iamapunkmonkey.com/wp-content/uploads/2010/09/IMG_0114.jpg"><img class="aligncenter size-medium wp-image-16" title="IMG_0114" src="http://www.iamapunkmonkey.com/wp-content/uploads/2010/09/IMG_0114-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>With many emerging technologies, it is important to remember our roots. In today&#8217;s world, with programmers trained in modern, high level languages such as C++ or Java, many of these programmers neither understand nor appreciate the languages and methods of yore. Assembly, or machine code, is the lowest level language that humans can use to give instructions to a microprocessor. This project demonstrates how programmers use assembly code to elicit complex interactions between multiple pieces of hardware. This project also demonstrates how much effort and teamwork is involved with achieving such seemingly rudimentary tasks. This program was written as a final project for our Computer Architecture class.</p>
<h3>List of materials:</h3>
<ul>
<li>Five Programmers</li>
<li>Four computers</li>
<li>Three weekends at the cafe</li>
<li>Two chocolate chip cookies a week</li>
<li>One PIC Board</li>
</ul>
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